It did not take long to compare the two titles, since they played in the same market and with the same business model. They are two free to play games with various elements to buy within them. The settings, on the other hand, are different. Temple Run opted for a more aphrodisiac and jungle environment, while Subway Surfers had a more youthful character and surrounded by trains and tracks.
Why can movements be combined?
In the gameplay section, the comparisons are hateful. There are many opinions that consider the controls of Subway Surfers better than those of Temple Run. And it all comes down to the gyroscope aspect, which is used in Temple Run and not in its competitor. It has many more controls, since turning the mobile only served to control the character, while the finger on the screen was used to dodge obstacles from left to right and to jump or slide along the ground.
In this way, one of the handicaps is that this physical turn of the mobile causes inaccuracies and it leaves as a result an unexpected death in the game, perhaps because the character ran into some obstacle without us having wanted it. In Subway Surfers this does not usually happen, since all the controls reside on the screen, so that different combinations of movements can be made.
How to combine moves in Subway Surfers
There are several combinations that we can make during the game, which are not visible since they are alternative controls to the normal gameplay. In addition, some of them allow you to dodge obstacles close to the character, which can extend the level much more and get higher scores and rewards. These are all the movements we can do:
- If we slide up and then to the right or left, we can make a jump and head to the right or left of the screen right in the air.
- If we slide double to the right or to the left when the character is in the air, we get move from one extreme to the other.
- For cancel roll motionJust swipe up just after doing the same thing but down.
- And finally, one of the most important movements to develop the game to the maximum extent possible. If once we have slid up to jump, we drag our finger down while in the air, we can cancel the jump. This means that we can control the duration of it, so that if we see that we are going to run into a train or an obstacle in the fall, we can anticipate it and cut the jump much earlier to jump again.
This will avoid those unfortunate and involuntary crashes that caused the end of the trajectory in the game, even that Let’s not lose the table when we crash, so that way we will be able to last much longer and still enjoy the old Subway Surfers.