But if you’ve ever played Mario Kart in game consoles, you already know that this turbo output you have to control it. If you accelerate ahead of time, the car will start to skid and you will go even slower than if you had accelerated normally. The acceleration must be controlled and press the button –the accelerator- just in time for this little turbo to kick in. Otherwise, rather than helping you, it will penalize you and make you start from the last position in the first lap. And in Mario Kart Tour It is somewhat easier than in game consoles, but you also have to be clear how to get turbo so as not to be mistaken in the attempt.
Turbo start in Mario Kart Tour, how do you improve acceleration?
No matter what type of control you have activated in Mario Kart Tour, because the ‘turbo start’ it always works the same way. As you already know, the race begins on the starting grid and with the traffic light counting down from three seconds, which also appear highlighted in the central part of the screen. This is where we have to make the turbo start. On the countdown, when I dial three do absolutely nothing and, as far as check twothat’s when you have to press and hold on the screen.
From this moment when two are marked on the screen, we have to press and hold. The next thing will be that one appears on the screen, obviously, and the following will be the exit. If we have clicked on two, and held down until the end, we will see that turbo mode is activated and we left the grid with a little more acceleration than normal. Now the key will be to avoid colliding with the rest of the riders so they don’t slow us down.
Keep in mind that in Mario Kart the ‘traps’ are better the further back we are. If we start in first position, when passing through one of the cheat boxes, our objects will be worse than those obtained by the players in the positions behind. However, if we balance we will realize, over time, that it is always better to get the first position and draw alone.